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Gamification

ScoopStar uses game dynamics and rewards to engage and motivate students.  Students can take on the roles of real journalists, and earn points and badges for their achievements as they raise their newspaper's circulation.

 

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ScoopStar uses game dynamics to improve both student engagement and outcomes.

“[The research] suggests there is an upward spiral of pro-social gaming and helpful behaviour.    B. Bushman, Professor of communications and Psychology at the University of Michigan

Three separate academic studies in 2009 of three thousand teenage gamers found that young people who spend more time playing games in which they were required to help each other were significantly more likely to help friends, family, neighbours and even strangers in their real lives.